It would've been placed under its giant jetpac tanks, explaining why it was able to stay afloat. Unused sprites of fire exhaust for the Mothraya boss. Its purpose is unknown.Īn alternate, slightly thinner version of Skull Man's buster exists within his graphics. Located near the graphics for the Moby miniboss is this odd canister sprite. Intended for use in Dive Man's stage, it would've tossed the bomb it carried at Mega Man and swim off. In the final game, Mega Man's bubble graphic is erroneously used in place of this.Ī robot based on a sea lion. It bears a resemblance to the Ringring enemies that populate the rest of the stage, suggesting that this may be an early version of those enemies.Ī sprite exists within Dive Man's graphics for his shoulders. There's a smaller version of the boulder that the miniboss would release, a slightly different sprite for the snake that would adorn its crown, what appears to be a newer version of the projectile the snake would've shot (in prerelease footage, the snake would shoot standard enemy bullets), and a lower jaw piece for the sphinx.įound near the graphics for the minibosses are this odd ring. While the sphinx miniboss seen in early pre-release material is nowhere to be found in the final game, remnants of a revised version of the enemy remains within the game's graphic banks.
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